Exporting a hi-poly from ZBrush

Action in my game takes place on a planet. I exported one from ZBrush, standard quality. It exported swiftly but looked crappy: edges are pixelated, detalization is poor. I created another planet in ZBrush, this time with more polygons in it (operation: Divide). Exported to Unity. At first it just crashed. Then it worked but the 3d model looked completelly different to what I originally made: the lightmap was different and it was divided into multiple piece in the inspector.

Question is: how should I export a hi-poly image to Unity properly? Many thanks!

You should have 2 Version of your object, a High Poly and a Lowpoly Version
you need baking the details from High Poly as normal map .
Use this normal map for the Low Poly Version of your object.

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Yep. :sunglasses:

Cool, thank you! I`ll give it a try.