Action in my game takes place on a planet. I exported one from ZBrush, standard quality. It exported swiftly but looked crappy: edges are pixelated, detalization is poor. I created another planet in ZBrush, this time with more polygons in it (operation: Divide). Exported to Unity. At first it just crashed. Then it worked but the 3d model looked completelly different to what I originally made: the lightmap was different and it was divided into multiple piece in the inspector.
Question is: how should I export a hi-poly image to Unity properly? Many thanks!