Exporting a .unity3d assetbundle in Unity 5.0

I previously had no problem exporting my model prefabs in Unity 4.x via this approach:

http://docs.unity3d.com/Manual/BuildingAssetBundles.html

But now I’m using Unity 5.x and am finding that whatever approach I use my exported model prefab comes out bright pink?

Following here http://docs.unity3d.com/Manual/BuildingAssetBundles5x.html I see that it builds all the asset bundles that takes ages rather than the 4.x method where I could export a single model

I seem to be missing something and find the 5.x page confusing…

Can someone help please?

Thanks

I have been reading this http://forum.unity3d.com/threads/new-assetbundle-build-system-in-unity-5-0.293975/page-2 but for some reason cannot reply there so have to here…

I dont understand this at all and it seems all overly complicated than 4.x whereby I exported a single .unity3d file and imported that via code in my other app.

I do not see what I am supposed to do with the files this new asset builder creates and I do not see the .unity3d file.

The demo app refers to such a file but I cannot find it in the project and when I click build assets nothing appears

So I have now recreated my entire app in Unity 5 to make other features work (Vuforia) only to find that now works but the Unity side does not???

Is there not a simple example of how to export a single model and import via code out there?

Seems like I am now back to square one when using 4.x but at least back then it was easy to sort out :frowning: