I’m rather curious about something: Let’s say I needed to clean up some animations I created inside of Unity and I want to export the animation clip to .fbx so I can work on it. Is that possible?
The reason why I ask is that I’m looking into Mixamo’s Faceplus and I wish to be able to export the resulting Animation Clip into 3ds Max to clean up the blend shape animation. Unity’s animation editor isn’t as robust as I would like and considering I have to deal with alot of keyframes, this would be very helpful to have.
Hm... yeah, makes sense. Thanks for the help... and advice.
– trasher258