Hello There,
Im having problems exporting an animation from Autodesk 3DS Max to Unity iPhone 3D. The Animation plays but sum parts of the body don't move..they just slide or not move at all. Il just write down how i export the max file.
I select the ik handles + the bones + the character and then go to export selected n save it in the .fbx format.i reffered these notes from the Unity iPhone 3D how to's.. PLease could i be assisted on this exporting of animated files??....
Thank You.
Did you bake the animations?
IK / FK as mesh deform based animations won’t be used nor supported by unity, only the generated animation frames.
Hello,
Thank You very much for the quick response. wel im not sure on how to bake the animation…pls could you assist me in that? i mean could you explain it to me in detail on how i should go about it? how to generate the animation?
Thank You very much…
Hello
how do we use the mesh baker script? i av installed it but wen i apply it im facin an error…pls could i be assisted…
Thank You.
Thank You very much…[/quote]