I’m having a really weird glitch.
I have a model called gunvolt.
I have like 4 animation sequences called gunvolt@idle, gunvolt@idle_to_shoot, etc
I had to go back and change the scale of the model and re-export the animations.
Everything is fine with those assets. Using Max I’ve reset xforms, made sure all the bone scales were reset etc. Everything is good on that end.
When I re-export the fbx’s it looks as if it reverted back to the old animations before instead of overwriting.
I tested this by creating a new animation called gunvolt@fdsgfdsg and that animation was the correctly updated version like one would expect.
Now if I delete the old sequences and try renaming this new one to gunvolt@idle_to_shoot, it goes back to being the reverted old animation.
This makes absolutely no sense to me. What’s going on here?