Hi guys I know this is probably impossible, but if I have a game in which the user can make music, is their anyway to export this as an audio file. Only think of PC for now since on iphone I know this is impossible, if not extermly hard
There sure is. I did it using libsndfile (libsndfile) to encode and save the audio. This was a while ago, and admittedly I was getting my audio stream from a mic. I’m not sure how to get a stream from the real-time mixer, though I assume there would be a way, even if you have to write a plugin to do it.
I reckon I could just grab the audio feed from the Audio listener and encode it that way, its some crap that id only do if the game is a epic hit and I can hire a C# coder to just impliment it for me
Using the new custom DSP feature (Pro only) in 3.5, would allow you to do this, I think if you make all the objects which produces sound have a common parent and put the DSP on the parent it will capture all the audio.
Word, if the game makes me rich I;ll keep all this in mind