Exporting blender model into unity

I’m trying to export blender model into unity (in .fbx file) but when I try to assign a texture to the model, I get a solid color instead of texture.
I searched for a solution on the internet and I figured out that I missing a UV Map, how I can solve this? Blender should make UV Map automaticly?
Thanks for help!

i have the same problem :stuck_out_tongue:

Blender does not automatically make a UV Map. You’ll need to unwrap (U key) the object in Blender. There are a lot of tutorials on how to do this.

This video here should help you: