Hi Community,
I’m having trouble importing an animation of tank treads using path deform animation.
Is it even possible to import path deform animation from 3DS Max to Unity?
Hi Community,
I’m having trouble importing an animation of tank treads using path deform animation.
Is it even possible to import path deform animation from 3DS Max to Unity?
I haven’t used the PathDeform modifier before, but I very much doubt it’s possible. It seems like something which would have to be exported as vertex morph animations, and Unity doesn’t import those. It’s strictly skeletal and hierarchical animation only, from what I can see.
That’s what I thought. I saw something from almost 3 years ago that said only bone animations could be imported but wondered if that had somehow changed.
Thanks for the response! ![]()
I don’t know what is path deform, but my guess is no.
The usual approach to tank tracks in games is make it a separate mesh and then just scroll one of texture coordinates (there is mainTextureOffset, or something like that, variable on Material) in game.