Im new to Cinema4D for creating the FBX file for Unity.
My requirement is to generate FBX file Using cinema4D,the resource file is in COLLADA file (.dae) format.
When i import the FBX file created using Cinema4D in unity 3d,each FBX contains camera as empty object in it.
Point me in right way to find solution for the problem.
Take a look at the documentation for Exporting in Cinema4D.
Unity just reads FBX files, in the usual way. If Unity is making a camera empty from an FBX, it’s because there was a camera empty in that FBX. The trick is to find out how to tell Cinema4D to Export only the objects you care about (and any other settings that might matter.)