I am trying to do as little art work in Unity as possible.
We are exporting our models from 3ds max using the “Embed Media” option.
However, we have noticed a few issues when importing these fbx files into unity.
- The “Smoothness” property for each Material that is created is set to “0.5”. This makes all of the materials pretty shinny.
Opacity doesn’t seem to come over correctly.
Bump maps don’t seem to come over correctly.
Does anyone know how I can get 3ds max to export these things correctly into the fbx?