I am trying to do as little art work in Unity as possible.
We are exporting our models from 3ds max using the “Embed Media” option.
However, we have noticed a few issues when importing these fbx files into unity.
- The “Smoothness” property for each Material that is created is set to “0.5”. This makes all of the materials pretty shinny.
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Opacity doesn’t seem to come over correctly.
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Bump maps don’t seem to come over correctly.
Does anyone know how I can get 3ds max to export these things correctly into the fbx?
Thank you!