exporting fbx from maya to unity issue.

Its seems i have an issue when exporting my fbx so that i can use in as a paintable mesh in unity. I’ve tried multiple versions of the standard ‘palm’ asset. I first tried opening the file up in maya and right away exported it as an fbx without tweaking any of the settings, no luck. I continued tweaking one setting at a time in the fbx export window, still no luck. I’m on version 11 of the palm tree and have gotten nowhere. I have no problem actually selecting it from the projects folder and dragging into my scene, but painting with it is the issue… is this an fbx issue? am i doing something wrong in maya?

Any help would be greatly appreciated :wink:

Max

I’m not familiar with “paintable object in Maya”, but I didn’t get which part doesn’t work for you: you can’t export fbx at all? or whatever you paint on your object doesn’t get exported?

I guess i meant exporting an fbx from maya and using it as a detail mesh on my terrain. The fbx image shows up as a paintable mesh, but when i select it and go to my terrain to paint nothing shows up.

Attached is an image of what im trying to describe.

Palm - original mesh that comes with the island project

Palm 23 - the exact same mesh, but i imported it into maya and exported it back out (simply as a test to see if the fbx out of maya would work).

Palm works just fine, Palm 23 does not.

Check “global scale” on FBXImporter settings. I guess it is 0.01 (you should set it to 1), so it actually paints meshes, but you just can’t see them.
Otherwise try droping the mesh itself into a scene and see if you can see it (and if you can zoom on it and then see it).