Exporting FBX model from Blender into Unity incorrect

I have my characters body and face rigid separate and have the problem that, when I make an animation in Blender it works fantastic, the eyes are moving smooth. But when I export the character. The whole character moves perfect except the eye don’t move. While the eye are moving in Blender. Someone who knows what the problem is?

Please help

You don’t need to export models from Blender to Unity, just save the .blend on your desired Assets folder and Unity will auto-import it.

I don’t know if this should fix the problem, but it might, so try to just use the .blend and not exporting to FBX when you don’t need to.