ok guys im a noob at 3ds max and unity 3d. so ive been having this problem everytime i export one of my gun models.(its not just a model, it also had a animation. and no, these are not my models/animations. i downloaded these off a website.) anyways, every time i export, it gives me warnings about how it gets affected when being exported.it gives me warnings something like turned edges or unsupported controllers and other stuff. YES IVE TRIED CONVERTING SOME PART OF THE MODEL TO BE A EDITABLE MESH INSTEAD OF A EDITABLE POLY AND IT STILL GIVES ME THE SAME CRAP.
P.s. I have unity 3d v3 and 3ds max 2011
heres some photos of what happens when I export it.( I export it to be a fbx 2006 since thats what unity only accepts.)
Edit: ok these pictures arent getting on this post so ill just give you the links to my pics.
and another:
and this DEEPLY affects the gun when I import it into unity 3d. Like it may not have a arm, or the arm could be there but its twisted and facing the other direction, or when the reloading animaion of the gun plays, it acts so weird. the magizine faces on top of the screen, and theres just so many problems when the things get imported. the warnings dont lie from 3ds max. it really affects this. And I need help now.
so my question is of course, how do I fix this problem?
How do I make it so that it wont give me these warnings when i export any of my gun models?
How can I make my models play normally in untiy3d without being affected by 3ds max’s warnings?
PLEASE HELP!!! I cant import any damn gun into unity without it being affected! please help me! thanks!