Exporting from sketchup to unity causes texture problem.

I have several objects I need to export to unity, I have sketchup pro and export as .fbx

Once the object is in unity, the various textures on the object just sort of blend in to one color.

For example, A brick wall texture blends in to a orange/red color, it seems to sort of average out the color.

Am I missing something here? Have I missed a step in sketchup?


Are you dragging the needed textures onto the material of the object once in Unity? I’m not too familiar with sketchup, but most 3D models need to be unwrapped before you can apply texures / uv maps to them properly.