I’m working on a track and need to get it into Blender for tweaking, and back into the Unity engine.
I’ve saved it as a blend file and any updates are made automatically, so if I adjust it in Blender, the adjustments show up. This is great except I cannot add geometry, it does not pick up the new geometry only adjustments of the old.
Also, the main issue is, if I work on the track, and import it anew, then it does pick up this geometry, however I have resized the track since the original import, and I cannot match the sizes up easily afterward.
Even if I use the scale values from both the track in the inspector, and the track mesh in the inspector, these values do not cause it to match dimensions.