I have an Editable Mesh. It is made of several primitives, which all have different materials applied and MapScaler-ed. Then I collapsed them all, and attached them together to obtain one single Editable Mesh with texturing looking exactly like it should.
From this point, I have tried each of the following:
- Export to FBX, then import to Unity. The geometry imports, and is gray. No luck here.
- Render To Texture. Create a new material, apply my newly-made texture map. Looks terrible, as expected, so I apply a UVW-Unwrap, and now everything is in the right place but at extremely poor resolution. Export to FBX, then import to Unity. The geometry imports, and is gray. No luck here.
- Try and import the .max file directly. The geometry imports, and is gray. No luck here.
To save some time, this information is absolutely no help:
http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectMax.html
I have searched and watched dozens of tutorials with no luck to address this problem. There are many tutorials showing the basic process for exporting and importing. That is very easy. What no one seems to address is how to preserve all of your Diffuse and Normal mapping.
Any suggestions?