Exporting maya's character to unity3d

I have a problem when i create a walking animation cycle and exporting to .fbx file (even tried with .mb file) put i on unity3d and then animation changes very badly…

This is how it looks like: http://www.youtube.com/watch?v=VQXX8C12hZM

And here is my outliner: ImageShack - 123kqo.jpg hope you can see everything

Bake simulation on joints, delete extra nodes, and export joints + model only.
That is the best way ever if you do not have any interaction on your IK or other rig in game.

Apply the same process on model + joint to export the character and joint only to export “animation only” and it will just work. o_<

EDIT : Also give a name to your hierarchy nodes.

AND have keyframes on every beginning and end animation you import.