Hi everyone
When trying to export from Unity my meshes always come out separated from the animations.
So I’m either getting a rig without a mesh or a mesh without an animated rig.
Would love to know how to tackle that,
Thank you
You should open the asset into a 3D software (maya, 3dsmax, blender…) then re-export it with your needs.
The only thing you can natively export from Unity is an Unity Package.
Thank you Fabian. Was hoping for a different answer though ![]()
What about exporting the whole asset to my 3D Software as an OBJ (the Animated FBX + Mesh on top of it) ?
I don’t think OBJ handle any skinning, it’s a old format - human readable in a text editor.
You should use FBX, it’s the universal format for 3D assets.