So this came up when I was chatting with a friend. They wanted to know how to export a model FROM unity BACK to 3ds max. They made a model, brought it into Unity, messed around with it for awhile, and then wanted to take it back to tweak it some more. I am of the understanding that there is no solution inherent to Unity Pro that does this, that you would have to write a script involving the object’s mesh and try to figure out how to translate that info back into max.
If anybody knows one way or the other, please hit me back.
As usual, I greatly appreciate your help.