I’m working on a project requiring some footage of a flame walking through a labyrinth encountering all sorts of stuff. I am however new to 3D animation and was overwhelmed by all the software out there.
So you can understand how glad I was when I found Unity was so simple to use. In a matter of hours I had a rough version of the flame and the labyrinth.
My question is: how can I make a movie out of this? I think I can learn to animate the different elements (flame and camera) but is there a way to export the scene to a movie of some sorts?
otherwise I will have to use some sort of screen capture method, which is not easy.
umm why don’t you have it as a scene because then if you allow the characters in your game to be customized you load there character model. And if you have indie you can’t do movies but you can import the animations into unity and do it that way, plus you can add unity’s shaders to give it a cool effect for some of the object like the flame.
yes in pro you can use movies in your scene, that’s what I said, if you want to make a movie out of it, there is no script besides this one http://www.unifycommunity.com/wiki/index.php?title=ScreenShotMovie but this one captures screenshots for importing into something that can have a new picture in a movie every .05 seconds. There is nothing that is a unity script, that I know of that can record movies inside unity as a .mov or .avi
If you want to create movies, I would highly recommend a screen capture software. There are a few threads on that here on the board.
Together they should mention every available mac software for screenrecording
If the only way to render a movie is to use a screen capture tool, this is a distinct disadvantage for using Unity for making complete films. Has this been improved or is there anything coming in the future that will allow users to render the “game” as an avi file with high resolution?
Great idea. That will certainly help as we also have a 60 inch TV and I have one of those cables to hook my computer up to it. Guess you solved that problem. Thank you.
Remember to check the “Sync To VBL” option under Edit:Project Settings:Quality. This will sync your output to the Vertical Blanking Interval, eliminating (reducing) unsightly “refresh tearing” artifacts.