Exporting scene from Unity into 3ds max? or painting on model like terrain in unity.

I want to know if I can export my scene from Unity into 3ds max.

I had to make my ground out of an imported mesh not terrain, it’s a downhill half pipe course sort of. I still want to paint the ground texture to follow objects in the ground and paths etc. So I need to see all the objects on the ground in place to paint the texture properly.

Another fix would be if i could paint on my model like the terrain in unity. That or export scene into max and paint there everything in max.

Any help would be much appreciated.

The only thing that comes to my mind: export Unity object to obj format (there are scripts for that - just search for it), but I don’t know if it helps you a lot.