I want to know if I can export my scene from Unity into 3ds max.
I had to make my ground out of an imported mesh not terrain, it’s a downhill half pipe course sort of. I still want to paint the ground texture to follow objects in the ground and paths etc. So I need to see all the objects on the ground in place to paint the texture properly.
Another fix would be if i could paint on my model like the terrain in unity. That or export scene into max and paint there everything in max.
Any help would be much appreciated.