Hi there.
I am trying to export finished game scenes created in Unity into Blender for some reasons, but I cannot get any clear solution.
As I understand, during usual export from unity studio it creates a package in internal format with .unitypackage extension. It is great option to import into another unity game, but I really need to have my scene model (it can be without physics - only meshes and materials) in Collada, Maya or any other format supported by blender. Is there any way to do that?