Hello there fellow game designers. I have a problem with Exporting textures from Blender to Unity and hopefully you can help me and others with the same problem that I have.
So my problem is that I am new to Blender and I just made a tank that I would like to import to Unity. I figured out how to import the model and materials, but not the textures that are supposed to be on the materials. Now as far as I now there are a few ways to texture in Blender, let me explain how I texture.
I go into edit mode and select a part of the model that I would like to have a material on. Then I press U and click on smart UV unwrap. Then I create a new material on the panel to the right, then change it to the basic color I want it to be. I then go to the texture section on the same panel, create a new texture and change it to image or movie. Then I click open and grab a image I have stored on my computer, then go down and change Generated to UV. I then change the size of the texture (how many times I want it to repeat). And there ya go, that’s how I texture.
So am I doing it wrong or something? Is there a better way that you know of? If so, can you please send me a tutorial link, or just explain? Because when I export everything to Unity, the model will show up and the material on it will also show up with the basic colors that I put on it and all, but just not the textures that I previously had on the material in Blender.
If you can help I would be very thankful. And if you can, please explain in detail how to do things because I am still new to Blender and Unity and may not know exactly what you are talking about.
- Thanks for reading