when i export my model into unity, there isn’t a texture on my model? Its just grey.?
Anyone knows the problem?
When i export it i get this: The plug-in does not support the following objects’ geometry type and will convert them to editable meshes. Morph and skin deformations may be lost.
If ‘Enable in Viewport’ is deactivated, closed shapes are capped and open shapes are converted to dummy objects with no edges or faces.
If ‘Enable in Viewport’ is active, the Viewport settings are used for the mesh conversion:
-Plane005
I don’t know if its something with the texture, but maybe it is.
Plz help!
thats fine just as long as its not multiple textures per object. You can split the object up in pieces and have one texture for each piece (when you import each object will come in just all chained to one super blender asset file but you can use each object seperatly). you shouldnt need multiple textures for 1 object. split the object or enlarge the texture.
– sparkzbarcalike if you have a head and head texture and body and body texture you just keep the 2 different objects and import the file then apply each texture to each piece.
– sparkzbarca