Expose functionality to detect self-intersecting polygons

When importing a FBX file, Unity is able to detect self-intersecting polys and outputs a warning to the Console, for example:

I would find it useful if you expose the functionality to detect self-intersecting polygons. This would allow me to write a tool that checks for these kind of issues, without having the need to trigger a reimport.

I could add this to our data validation checks then. Otherwise we only see such issues on an import, which then people often forget there is an issue.

The problem I’ve got with that message is that it doesn’t tell me which polygon is causing the problem. Can you point me in the right direction to identify which on of the polys on my Blender model might be the issue?

Just a thought: If Unity would highlight any discarded polys, that would be vastly more useful.

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Could I ignore this warning?