Exposing an array in inspector

I want to expose an array in the ispector so I can drag and drop textures to it. Only problem is the array is always 0 length until I compile and run…How do I go about exposing an array before runtime?

Code so far…

var pictureList: Texture[];
//i want to create this array during the editor update
pictureList=new Texture[10];

This must be something really dumb that I’m missing yeah? Any ideas?

You have to set the length of the array in the inspector, just click on the “0” next to Size.