I want to expose an array in the ispector so I can drag and drop textures to it. Only problem is the array is always 0 length until I compile and run…How do I go about exposing an array before runtime?
Code so far…
var pictureList: Texture[];
//i want to create this array during the editor update
pictureList=new Texture[10];
This must be something really dumb that I’m missing yeah? Any ideas?