With a script updating the DL intensity it will eventually start to get stuck with what looks like bad exposure.
First screen is where it’s bad. Changing the sun rotation at all then corrects it. Even just changing it by a hundredth of a degree and then back to the position where it was makes it right. Ie it’s something not updating internally.
Yeah, this has been quite a consistent problem with Unity HDRP at least, where all the properties are not properly updated when making changes or undoing them, it really is a pain to work with them sometimes as we don’t know if the values are wrong or if the scene didn’t update properly.
Ya I’m hitting more and more of this as I dig into our dynamic day/night stuff. Editor mode behaves differently then play mode also. I can’t even tell what to code for as what the correct result is isn’t obvious because it’s flipping out so much.