Hi again, thread’s title is the error I get from the below code
Shader "My_Shaders/FirstShader" {
Properties {
_Color ("Main Color", Color) = (1,1,1,0.5) // Tint
_MainTex ("Texture", 2D) = "white" {}
_BumpMap ("Bumpmap", 2D) = "bump" {}
_RimColor ("Rim Color", Color) = (0.26,0.19,0.16,0.0)
_RimPower ("Rim Power", Range(0.5,8.0)) = 3.0
_Detail ("Detail", 2D) = "gray" {}
_Cube ("Cubemap", CUBE) = "" {}
}
Subshader {
Tags { "RenderType" = "Opaque" }
CGPROGRAM
#pragma surface surf Lambert
struct Input {
float4 color : COLOR; // Vertex Color
float2 uv_MainTex;
float2 uv_BumpMap;
float3 viewDir;
float2 uv_Detail;
INTERNAL_DATA
};
float4 _Color; // Tint
sampler2D _MainTex;
sampler2D _BumpMap;
float4 _RimColor;
float _RimPower;
sampler2D _Detail;
samplerCUBE _Cube;
void surf (Input IN, inout SurfaceOutput o) {
o.Albedo = tex2D (_MainTex, IN.uv_MainTex).rgb * IN.color.rgb * _Color; // Texture * Vertex Color * Tint
o.Normal = UnpackNormal (tex2D (_BumpMap, IN.uv_BumpMap));
half rim = 1.0 - saturate(dot (normalize(IN.viewDir), o.Normal));
o.Emission = _RimColor.rgb * pow (rim, _RimPower);
o.Albedo *= tex2D (_Detail, IN.uv_Detail).rgb * 2;
o.Emission = texCUBE (_Cube, WorldReflectionVector (IN, o.Normal)).rgb;
}
ENDCG
}
Fallback "Diffuse"
}
I get an error that says
Shader error in ‘My_Shaders/FirstShader’: expression left of .“worldRefl” is not a struct or array at line 41 (on d3d9)