Hi all.
I dont know exactly how explain what happens when I import the exr ou hdr images to my assets. So please the see the attached image image.jpg.
i dont changed anything. I imported the file direct to assets.
If I change to TextureType to LightMap the color is corrected. But I cant use in my skybox shader because it need to be Cubemap.
Where am I going wrong?
Thanks a lot.


In many tutorials the users change to Cubemap but I haven’t it…

in Override fo PC…in Default options…I changed Format to RGB Compressed DXT1…And it worked…I selected Texture Type to Default and Texture Shape to Cube…I have afraid how it go works in ios…but I continue trying…
now if I use Reflection Probe with Baked the same error in reflection, like red colors…
The curiosity is if I create a completely new project and only insert a new sphere, the same error happens…See the image…
This image is a gameview

ok, thanks for all… 
just change all to RealTime.