ShaderUtil contains the ShaderUtil.GetAllShaderInfo() method.
I would like to be able to get the ShaderInfo for a specific shader only, method signature like:
ShaderInfo ShaderUtil.GetShaderInfo(Shader shader)
Additionally, I would find it very useful if you could also add “hasWarnings” property to the ShaderInfo struct. At the moment, it contains “hasErrors”, but not “hasWarnings”.