Extended Splash Screen

In the past I’ve noticed on occasion that our game appears to hang while the splash screen is showing. Today I figured out how to replicate the issue: wait until after the flicker that indicates the game has switched to the extended splash screen, then swipe up from the bottom (on a touch screen) or right-click the mouse (non-touch screen). This is input that would normally bring up the app bar. However, while unity is loading, this appears to cause the load to stall. There’s nothing in the debug console or in UnityPlayer.log to indicate what the problem is.

We’re using Unity 4.3.3f1, targeting Windows 8.1 with a XAML C# solution.

Can anyone else replicate this? Is this a Unity bug, or something with our project?

I figured it out… looks like it was caused by calling appCallbacks.UnitySetInput after appCallbacks was set to an instance, but before that instance was finished being initialized.

One more startup time issue :frowning:
We’ll try to fix that.

Thanks! For now, I’ve added a check to make sure it’s initialized in my pre-call tests.