Hi all
Im in the process of setting up a particle system for a racing game but have run into a few problems that the current Shuriken particle controls do not address.
my issue is that i have to few particles near the emission point (near the back of the car) leaving an ugly gap.
[22003-screen+shot+2014-02-11+at+11.37.21+am.png|22003]
what i want to do is emit lots of particles to fill up that gap but have most of them die/removed before they reach the thicker part of the cloud to the left of the image and start impacting performance through over draw.
the issue I am having is when i set the shrunken particle system to emit some particles with a long life span and others with a short life span the particles with a short life grow to the same size as the particles with a long life making the entire thing look like a mess
[22004-screen+shot+2014-02-11+at+12.01.32+pm.png|22004]
Is there a way i can expand the Shuriken particle emitter so i can set the particle size based on how long a particle has been alive while setting its opacity and other properties based on remaining particle life ?
can you expand the Shuriken modules/add your own?