External animation plays differently in unity?

So I made an animation in blender where a ball grows and floats up, and comes back down. But when I view it in unity’s inspector, the ball just grows really fast and goes through the camera.

Keep in mind that I did this for the second time. The first time there wasn’t any problems and the animation worked perfectly, but I messed up the files and had to start over.

Never mind. For some reason all I had to do was implement the rotation in the animation, even though there was no actual rotation involved.