I want to use my iphone as a camera position and rotation controller, and render(stream) the scene from the editor to my device screen. I will also use bluetooth joysticks on my phone to control the camera, effect triggers, etc.
This is similar to Glassboxtech Dragonfly and Unreal’s Cine Tracer.
Well, you can stop spamming the blog post’s comments, for one.
This is beyond the scope of what Cinemachine is designed for. Cinemachine is for handling virtual cameras in a game, it is not a streaming solution from the editor to your phone.
We are deeply in dev of this and I can tell you that it works super well and is industry leading in key tech areas like latency and some of the features. Unfortunately I cannot say exactly when it will be out but a beta is coming very soon.
In the meantime, I’ve been trying Deckard Capture package for real-time camera-work using an Oculus Quest. It works quite well, and you’re shooting in VR basically (one up on iPhone!). It’s available on these forums somewhere