I’m a Maya user but I am really impressed by the new external lightmapping tool.
Problem is I set up a point light in Unity or a spotlight then when I bake them in 3dsmax 2010 32bit it just bakes a default render…like the lights from Unity dont exist but they are there in 3dsmax…
Am I missing an option in 3dsmax to enable the Unity lights? are the renders im baking a default light set up like Maya has?
I’m very confused!!!
Pic 1 = small point light nice and low
Pic 2 = baked texture but not with my light!! why?
Pic 3 = crazy brightness with point light off by the way!
Many thanks


