Do external models (from like Maya or Max) have to be in quads or tris, and if Unity accepts both, which is better?
Also, what’s usually a good poly count for a human character?
Do external models (from like Maya or Max) have to be in quads or tris, and if Unity accepts both, which is better?
Also, what’s usually a good poly count for a human character?
Unity will automatically triangulate any polygon that comes in - including ngons (5+ vert faces), however ngons might come across weird and as a general practice for artists they should be avoided. It is my personal preference to do quad modeling with as few tris as possible, but both quads and tris are acceptable.
A good polycount for a character depends on a multitude of factors, such as platform and genre. For a good example of multiple platforms’ characters I suggest Ben Mathis’s portfolio. (Also - best name for a website evaaaar)
Cheers
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