Hi to everybody.
I would like to know if it’s possible to get object’s data from unity frame to frame (let’say 60 times per second) and send back informations in real time to move the object in the scene.
My idea is to use an external physic engine and to use unity only as a display for the data given by the external engine.
So every frame unity should send all the data in the scene (position, speed, mass ecc. for every object) to the external physic engine. The physic engine evolves the system in time and evaluates in real time all the data for the next frame and sends back all this informations to unity to change the object properties accordingly.
Is it possible?
Thank’s to everybody and happy new year!
Yep, totally possible.
thank you for the answer, I’m happy to hear that it’s possible!
Could you give me some advice, documentation or any other info about that topic? I have made many google searches for that but with no results. I really don’t know where to start…
Thanks again!