External/Secondary Control Window

You can have a separate UI canvas to contain your independent window, or if you meant entirely separate you could do either a separate build that you network with the main one or look into multi display.

Instead of Unet, take a look at the available 3rd party networking API’s. Though it is generally not recommended to start Unity with a multiplayer project.

https://docs.unity3d.com/Manual/UICanvas.html

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