Hi everyone!
Since years I am tinkering with firmware and electronis, but recently I got a Oculus Rift as a present, so I wanted to play with Unity3D for the sake of fun and couriosity. After reading the most promising parts of the documentation and lots of forum postings, I might have missed one speciffic thing:
What is the optimal way to access the physical forces and momentum (cartesian 3D or quarts) of the gamer in the VR as a serial stream? (then use it for interactive visualizations, applying on force feedback hardware, etc.)
What I tested so far:
- pyovr only gives me readouts about the Rift + controllers, but not in-game physical data.
- Arduinity is cute, but requires games designed for it and it has computational restrictions on the target hardware.
- NetEase/UnitySocketIO seems to be nicer, but requires games to provide proper socket readouts.
- TCPListener seems to lack the same issue of sockets.
As far as I understood, Unreal Engine is integrated in Unity, so is accessing the Unreal engine really the way to go or did I get something totally wrong? Unity seems to be very convinient in so many aspects, so it is hard to believe, that there is nothing about such an elementary thing.
I would be very thankful for any support on this.
TIA