I’ve seen a couple of posts about this before, but I’ like some more details about how people are building levels.
Unity has great features for external areas and creating terrain, then placing buildings, objects, etc into the world, but isn’t suited for modeling a structure.
I’ve been playing with Blender, but trying to create internal areas feels like fighting the tools. The snapping system in blender seems weak, and its hard to build a structure without a good grid system.
So what works well for level building and can be easily imported into Unity? If there are good ways to do this in blender, I would love to know, or find out what tools are more suited.
In the past I’ve done simple maps with Constructive Solid Geometry modelers, but are there any that can be imported into Unity?
Thanks for the help!