Extra camera rotation

Can anyone answer to this?

Many thanks!!!

OnMouseDown() and buttonRightRotation() are never called, based on the code you’ve posted… which means it would never work.

The second script is attached to a gui texture and it works when I switch off the first script(called “RotateCameraZoom” and attached to the camera)for some reason…maybe there is a conflict between the 2 function in the first script…
Should I use a different methodology?