Extra draw call on Spotlight out of range

Hi all!

I’m making a mobile racing game and am currently adding dynamic lights from car headlights. During optimization I ran into an issue where Spotlight was causing an extra draw call on objects that were out of its reach. Later I noticed that this behavior was repeated on both the Projector and a regular Сamera.

What could be wrong? Is this a feature of Frustum Culling or is it an incorrect setting?

9510946--1340359--Запись экрана 2023-12-05 в 03.50.21.gif

I’m using Built-in Render and Unity 2021.3.28f1. I noticed the same behavior on versions 2021.3.33f1 and 2022.3.14f1

You could make a bug report, but not sure if BiRP will get many more fixes