Extra Realistic Graphics?

So I am a Blender user like many people out there, and when you want to create extra realistic renders you use a variety of different maps. They would be normal maps, color maps, specularity maps etc… When all of these are combined, it makes for super realistic looking scenes. I was wondering if anyone out there had made a shader that could do all of this?

I just have a big button on my desk that I press when I want it to make everything look really good.

Have you looked at Unity’s built-in shaders? I’m not sure if they meet your definition of “extra realistic”, but they support the maps you mentioned.

built-in shaders is a bit hard to do something realistic. We here http://www.youtube.com/watch?v=bEfkaDUIiTQ are trying to maximize draw near to realism, but there our own shaders. But you can download for free here http://elementalsweb.com/content/unity/sram/index.html and try it yourself)

I would be interested to see what methods you used with your shaders. Do you guys have any blog post on them?