We are using some of the animators purely as state machines, they are very handy in debugging stuff, but with more animators, it becomes harder for the android device to compute (frame freezes on transitions to states with a large number of transitions on it).
We think to change animator state machine to the lightweight script state machine, but for that, we need to extract all of the info from animators including transitions and their durations, all of the states and blend trees
Is there a solution to it?