Extract objects from unity spline instantiate

I am using new unity spline system from instantiating objects on to mesh. Right now I need to make those instances real, I want to access every and each one of them.

There was a way before to access those instances by clicking on parent and choosing select children and then copy and paste on the new empty game object. That was the only way of getting those instances, in this new update that doesn’t work anymore.

Is there is a way now to extract objects from unity spline instantiate?
Thanks

If I understood correctly the extract process that you are trying to do is actually called “bake” and has been added in recent update of the splines package

Please refer to:
Changelog | Splines | 2.4.0.

Good luck

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