Extract Vertices Information

I am curious if there is a method of extracting the vertices information from a scene created in unity? I am doing a little research for a multiplayer game and would like to be able to just load the scene map through the vertices on the server side. If there is an easier approach I am open to suggestions. Thanks!

Sure - you can loop through the mesh.vertices of each mesh in the scene. I’m not sure how it will help you though…