Extreamly large ios build and build report problem

Hi All,
I’ve recently build a iOS test beta and the size happen to be 2gb.
It’s a 2D game and not even half finished. I reckon there must be something wrong with it.
Is there any other effective way I can compress the file for iOS build besides compress each individual sprites?
Also, I have run an editor report after a build, please see enclosed screenshot.
The weird thing is the sum of individual proportion is not equal to 100%, however it says the complete size 1803.2 is 100%.There is around 33% proportion is missing and I have no idea what’s that could be, and whether I can clear it to reduce the file size.
Is there anyone has run into the same problem before?
Please help.
Cheers,
M

3568769--287771--Screen Shot 2018-07-18 at 2.59.41 pm.png

For starters you have 1.2 gb of textures. I’m assuming your textures are all high resolution uncompressed. I would go through and check all your textures and:

  • Turn off mipmaps (since it’s a 2D game you don’t really need them)
  • Ensure they are set to an appropriate maximum resolution (they probably don’t all need to be 2048x2048)
  • Turn on compression on textures (but make sure they look ok when compressed. Some textures you’ll probably want to keep uncompressed e.g. things in the UI that you want to look high quality).

Sam

Thanks Samizzo, do you happen to know why the listed category size in total is not equal to the completed size?
The sum of the percentage is not equal to 100% either.
Cheers

Why did you make another thread when you’re on two other threads talking about the same thing?

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