EDIT: RESOLVED, see comment.
Hello,
I have been working on a new update for my game. When I tried to build the project as usual I was met with an incredibly odd image when loading into the game. The textures, including text, seems to be completely ruined, and moving the camera in game created all sorts of distortions. See attached images.
I have already tried updating my windows and graphics drivers, to no avail. I get no build errors either, and the game works perfectly fine in the editor.
Thank you.
Images:
The issue here was an overbloated sharedassets folder. The limit is 4GB, and this update threw the project over to almost 4.5GB. What I did to quickly fix this was reduce the size of some unimportant textures, like albedo maps that are all the same color, those can be reduced right down. Or if two materials only have a color variation, but you baked all of the normals a second time (in Substance for example). What I did was simply delete those redundant textures so only the albedo was different. Doing this to a couple dozen assets was more than enough to bring the project back down to acceptable levels. Another solution could be to use AssetBundles, but I have not experimented with that yet.
In case this is Standalone Windows or Linux:
- Navigate to
Player / Other Settings
- Uncheck
Auto Graphics API for Windows []
- List of APIs will appear - try adding or removing entries from this list and see if that helps.
Because it might be the case that, for example, something in DirectX__
or Vulcan
API implementation is temporarily broken and you can fallback to the other option.