Extremely high Unity.app CPU usage

I’m getting really high CPU usage in Unity as of 5.5.0p2 (not sure if it was happening in 5.5.0f3 but it definitely was not happening in 5.4.x). I have a new MacBook Pro that’s pretty well decked out running macOS Sierra, but the editor – even when not running my game – still ends up using between 200 and 500% CPU after a while. Most notably I notice this when I awaken my laptop from sleep in the morning, but I haven’t done enough sleuthing to know when it actually starts happening. I just notice that my fans are going nuts and Activity Monitor shows Unity as the culprit.

Not really sure how to monitor/diagnose the issue (a bug report seems unhelpful because I don’t really have much information to provide) other than to point it out and ask if anyone else has noticed anything similar.

You can use the profiler (it will profile the editor).

–Eric

OK right now the Unity editor is using 200% CPU, I profiled it (hit the “Profile Editor” button in the Profiler window) and the CPU time is almost non-existent. After about a minute of profiling, the CPU time was 29.69ms. Clearly that’s not right though, correct?

Hmm, that makes things more difficult. When not actively running stuff, Unity 5.5 uses about the same CPU as previous versions here (i.e. 1-2%), so all I can say is 200-500% definitely isn’t right, but you already knew that.

–Eric