I’m getting really high CPU usage in Unity as of 5.5.0p2 (not sure if it was happening in 5.5.0f3 but it definitely was not happening in 5.4.x). I have a new MacBook Pro that’s pretty well decked out running macOS Sierra, but the editor – even when not running my game – still ends up using between 200 and 500% CPU after a while. Most notably I notice this when I awaken my laptop from sleep in the morning, but I haven’t done enough sleuthing to know when it actually starts happening. I just notice that my fans are going nuts and Activity Monitor shows Unity as the culprit.
Not really sure how to monitor/diagnose the issue (a bug report seems unhelpful because I don’t really have much information to provide) other than to point it out and ask if anyone else has noticed anything similar.