EYE ADVANCED - Realistic Eye Shader

EYE ADVANCED - Realistic Eye Shader for Unity
Eye Advanced is an Eye shader and prefab system that brings brings realistic eye rendering effects to Unity, including advanced specular, parallax warp, dilation, and physically-based shading algorithms.

Demo Webplayer | Documentation PDF | Help Forum

Available Now on:
Unity Asset Store ver 1.1
TanukiDigital.com ver 1.1


INCLUDED FEATURES:

Multiple LODs
Automatically changes geometry and shader complexity as distance from eyes increases.

Customization
You have control over many aspects of eye rendering, such as eye color, pupil dilation, iris size and iris tint color. Includes 15 preset eye texture options, or use them as a template to create your own.

Scriptable Pipeline Support
Standard Renderer (Unity 5.0+)
URP Universal Render Pipeline (Unity 2019.3.0+)
HDRP High Definition Render Pipeline (Unity 2019.3.0+)


Register your Purchase
By registering your Unity Asset Store purchase with Tanuki Digital you get immediate access to updates as they happen, as well as Eye Advanced and Tanuki Digital news and information. Click here to register…

for further information about Eye Advanced, please visit the below sites:
EYE ADANCED HOMEPAGE
EYE ADVANCED HELP FORUM
EYE ADVANCED DOCUMENTATION


Requirements:
Unity 2020.x / 2019.x / 2018.x / 2017.x / 5.x
(Unity 5.3.4 or above is recommended.)
** Linear lighting and deferred rendering recommended but not required **






This… is just… wow!
Incredible work!

1 Like

:slight_smile: Thank you!

Really impressive

@b4c5p4c3 - Thank You!

After having some issues with the Unity upload tool, I’m happy to report that Eye Advanced has been submitted, and hopefully will be available on the Unity Asset Store later this week.

In the meantime if anyone is interested in purchasing, please check out the official Eye Advanced website here:
http://www.tanukidigital.com/eyeadvanced

Very nice, congrats!

Thank you @kenshin1 !

EyeAdvanced is now available on the Asset Store…

I’d love to hear some feedback from everyone… try out the demo webplayer and give me any feedback. Also if you have any specific requests for future additions, I’m all ears.

I’ve already gotten some great feedback via email, such as making a wider zoom range for the Sclera texture and adding a custom over brightening option. Keep it coming guys! I’ll be posting an update soon!

Hello All,

EyeAdvanced version 1.0.1 is now ready for download…

Download Here: Tanuki Digital - Secure Download

This update adds a few tweakable controls on the shader and fixes some issues where the eyes were too bright in dark/low-light scenes. The update will be coming to the Asset Store later this week.

UPDATE: 3/1/2015 - EyeAdvanced Version 1.0.1

-NEW - “Brightness Shift” setting allows you to manually adjust overall brightness.
-NEW - “Specular Size” setting allows you to manually enlarge the size of specular reflections in the iris area.
-FIX - Overbright lighting issues in dark scenes. Eyes now respect scene brightness better.
-FIX - Sclera can now be sized wider to prevent red from showing at edges.

This update has been submitted to the store, but I’m not sure how long it will take considering GDC is on this week. Any current customers who’d like to update before it’s available on the asset store can register and download the latest on my website. Registration signup is here… http://www.tanukidigital.com/eyeadvanced/

Well, I stand corrected! The EyeAdvanced 1.0.1 update is now live on the store…

Thanks go to the Asset Store team and their lightning fast response!

and oh yeah… for those Japanese speakers out there…
このアップデットの記述は今日本語で書いたんです。

Just like to give thanks to everyone who’s purchases EyeAdvanced so far. Please drop by the asset store and leave a review/rating, they are very much appreciated! Also if you have any suggestions or requests for future updates I’d love to hear them!

Added this to my cart but got the Unity 4 asset might not work in Unity 5 warning. Can anyone confirm if this shader set works in Unity 5? Thanks in advance!

@UnleadedGames Yes, I just double checked here… it works perfect in Unity 5. :slight_smile:

1 Like

Hello All,

I’ve recently been toying with the idea of moving EyeAdvanced completely over to Unity 5, and re-doing the lighting model in order to automatically inherit Unity5 lighting and probes. This would mean either having a second set of shaders just for Unity 5, or simply removing 4.x support and just updating the existing shaders to require Unity 5.

I’m still undecided, so any feedback you guys have would be really appreciated :slight_smile:

Bump! :slight_smile:
Still looking for feedback on whether to do a pure Unity 5 version of the shaders.

Would love a Unity 5 version myself. :slight_smile:

1 Like

Boom purchased!

U5 support : You currently have a good product that works in 4.x, perhaps create a separate 5.x version that supports probes and any new features would require 5.x? You can zip them into separate files and let the developer choose the version right for them. Then later on if you feel that 4.x is no longer worth the trouble you can simply drop it.

Personally Unity 5!

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Unity 5 all the way for me. I have already purchased and this seems like a great addition. Would be a huge boost to the asset.

1 Like